Honeytongue / Playground

Character Playground

Design a character, then try lines against it the way a player would. Every change starts a fresh conversation, and Replay reruns your lines so you can see what the change did.

Preview only. To tune with real judgements, run npx honeytongue playground. Here, lines are judged by simple keyword matching, a stand-in for Jev that understands far less.

Character

Start from

Who they are and what they value. Jev judges every line through this.

What the player is trying to talk them into.

Failed attempts before they give up.

Offended by

An offensive line fails whatever its score. Leave one unticked to let the persona decide, so a coward can be intimidated.

Secrets

Facts that only help an argument once the player has learned them.

    Reactions

    What they say when unconvinced, picked by the highest score reached.

      What they say when the player repeats themselves. Optional.

      Advanced settings

      These override the simple settings: a threshold replaces the difficulty.

      2 to 10 levels. Leave empty for the default five.

      The score that convinces them.

      How sure Jev must be, 0 to 1, that a line threatens or insults.

      Use it

      Conversation

        Enter to send, Shift+Enter for a new line. 0 / 500